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A:

I am not sure if its possible with any of the BSP-tree implementation, but the principle of tree partitioning based on a scalar value, such as depth, should still work:
Partitioning the scene into various scenes:

take the first triangle in the scene, and call it the root of its scene tree
subdivide the root node into 2 subtrees that include everything that isn’t closer than the depth of the root node
repeat for all triangles in the scene

and split each subtree into two triangles:

Take the left (if there is) or the right half (if there is no left subtree) and call it the root of its subtree tree
Subdivide the root node into 4 subtrees that include everything that isn’t closer than the depth of the root node
repeat for all triangles in the subtree

I might also add that this partitioning is agnostic to what kind of subdivision is used. Just as long as it can be split into pieces that are bigger than what can be visible at any given time.
A similar principle can be applied for texture-space.

Take the first texture of the scene
Create a vertex buffer that has 4 vertices per texture element
Create a Vertex Shader that does the per-vertex texture-space filtering (eg – specular vs diffuse based on the same texture)
Create a Texture Shader that does the texture lookup
Repeat step 3 and 4 for the whole scene, or each of the entire scene.

EDIT: The trick here is that some geometries are sparser than others. For example: A sphere is just a ball and does not need any further subdivision. But a simple quad needs to be sub-divided into 2 triangles to be visible.

Q:

How to be an ideal miner: Investigate the Bitcoin and DAG chains, discover all miners and run the probe

Being an ideal miner (with ideal resources)

I must send a certain amount of blocks
The blocks should not compete with the blocks of others
I cannot forward the blocks of others, I cannot have more than a percentage of the blocks.

My thoughts

How can one be an ideal miner?
If I send the blocks to other nodes, do they enforce my rules?
I receive the blocks like other nodes, how do I enforce my rules?
The blocks of others are in competition with
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